"Tell me, and I'll forget. Show me, and I might remember. Involve me, and I'll understand" ~ Native American Proverb.
e-learning can be extremely valuable to a classroom because it offers learners a hands-on experience. According to Waterhouse (2003), “e-learning involves improving teaching and learning using instructional strategies enhanced by technology...” (p. 3). This can be achieved by engaging students in meaningful learning with real life contexts. Queensland Studies Authority (2006) states that “learners at each stage of life need not only to be provided with opportunities for learning, but in a manner that equips and motivates them to undertake further learning, where necessary, self-organised and directed.” Learning Managers can foster for lifelong learning through the use of digital technologies and providing real-life experiences.
After having researched a variety of resources available, I have come to see how digital technologies can be used in an exciting way to involve and engage students. Children today are being introduced to new technologies at an increasing rate and are known as ‘digital natives.’ Technologies, such as, Xbox, television, and the internet provide a large focus on entertainment for 21st century learners. As teachers, we need to utilise these tools to create an engaging learning environment for students and evolve with a changing world.
ICT’s without effective pedagogy is meaningless. Valuable learning requires planned, real-life learning experiences where higher order thinking is integrated. ICT’s are merely used as an engaging tool to make learning more meaningful.
Sir Ken Robinson (2006) states that “Creativity now, is as important in education as literacy and we should treat it with the same status.” I define creativity as the act of transforming new and imaginative ideas into reality. Naiman (2010) says that “if you have ideas and you don’t act on them, you are imaginative but not creative.” I think the movie-making process is a fantastic resource to engage creative imaginations. It would help students understand, reinforce, and review new concepts they are learning in different areas of the curriculum. They could make creative movies to enhance their ability to write interesting stories. This could assist in building community among students, enhance student’s writing skills, engage creative imaginations, and instill confidence even in those students who might begin the school year afraid to be in front of the camera. Students could write a play, soap opera, news report, or a commercial based on their favourite toy. Movie-making is an exciting and collaborative way to engage learners in the classroom.
In addition, I think the Engagement Theory would be a suitable framework for activities such as movie-making. This framework involves creativity and many real-life learning experiences within teams that work towards ambitious projects. The basic principles of the Engagement Theory are made up of three components: ‘Relate, create, donate.’ The first principle (relate) involves emphasizing social skills. This would be encouraged through shared activities and assignments. Next, the learners would be engaged in creative opportunities with a sense of control over the learning. Finally, the ‘donate’ component emphasizes the value of making a contribution to the learning. Students would be motivated with the opportunity to share their creations with another class or at assembly. In order to meet the guidelines of this framework, the learning must relate to the real-world and offer creative and collaborative opportunities for learners.
Later, I raised a topic on networking and solutions to social interactions online using the freeware Skype. This program could be used for students to connect with other cultures around the world. They could come up with questions prior to the connection and have discussions with classrooms on the other side of the planet, while keeping a record of the places they have connected with by placing pins on a map. Students could even interview an author of a book they have read and network with politicians and other professionals they would ordinarily not have the opportunity to have a whole-class discussion with. This discussion lead to the realisation that Skype could not only benefit learning but teachers could use it to connect with busy parents, which would address communication barriers by allowing the users to read each other’s body language and facial expressions. This kind of online social interaction is valuable for teachers and learners.
Moreover, some of my discussions with Kyle particularly lead us both to exciting new ideas and understandings. One example would be our discussion on his post about Google as a research tool in the classroom. Eisenburg (2010) states that the Big6 framework can assist students to navigate information, solve problems, and make decisions. It can help to get learners involved in finding, using, applying, and evaluating information. I would provide students with an individual copy of the framework to paste in the front of a research book so that they could use it to guide their investigations. This framework could be used to help students use research technology tools confidently and effectively. However, there is an off-putting element to the Google search engine. Google is able to do the spelling correction for the user in their search and learners may be missing out on skill building by disregarding books, such as, dictionaries. The dictionary process is alphabetical and the Google search engine does not cater for this valuable experience. We concluded that it is important for students to know how to research and Learning Managers need to provide them with a diverse set of skills which enable learners to find information, make sense of it and use it to benefit their own learning.
After my discussions with many students, I was inspired to start my own post topic about spell check and developing the skills required to detect spelling errors without the jagged red line on Microsoft Word to guide you. Although spell check is a helpful tool, there is a danger in relying on it to do all of your proof reading for you because it can miss an awful lot of typos. This is where I think blogs have something special to offer learners. Despite the ‘ABC’ (spell check) option available, it does not have the red jagged line to instantly notify the writer that there is an error. Learners could exercise the ability to detect errors on their own before turning to the ‘ABC’ option.
I also decided to talk about Picasa in my blog because it is a great beginning photo editing program. One of the best things about Picasa is how it locates all of the picture files on your computer, allowing the user to easily pull photos from multiple folders into one project. Using Picasa, students can create slideshows from scratch at the click of a button, create timelines and picture collages. Students can learn how to crop, edit and add effects to photos they have taken with a digital camera. Students can also create an instant web page with a web album with their photos. This tool can be used for documenting excursions to be presented to parents, etc. Also, students could take pictures of themselves in historical costumes and settings and later add sepia or black and white photo effects, or even add captions. The learning manager would need to scaffold their learning to make use of the program but it is basic software and has a step-by-step approach to using it.
Classroom communication and collaboration can be enhanced using a blog or wiki. Though they are two very different resources, they both provide the opportunity for students to combine information and ideas, and share them globally. I have documented my understanding of e-learning and how it can benefit learners in my blog. Constructivists like Vygotsky (1962) put forward that social interaction has a large influence on learning. My blogging experience has been valuable to me with the chance to discuss my learnings with a variety of students on campus. As a result, my confidence in discussing teaching and learning has strengthened. Additionally, I have been able to shape my understandings of why I value what I do in education by slowing down and reflecting on my thoughts. Marzano and Pickering (1997) state that this requires skill in analysis, evaluation and synthesis. At last, I would definitely utilise blogs and wikis in my future classroom.
References:
Eisenburg, M. (2010). The Big6, information and technology skills for student achievement. Retrieved 20th August 2010 from: http://www.big6.com/
Kearsley, G., Shneiderman, B. (1999). The Engagement Theory: A Framework for Technology-based Teaching and Learning. Retrieved 20th August 2010 from: http://home.sprynet.com/~gkearsley/engage.htm
Marzano, R.J., Pickering, D.J., Arredondo, D.E., Blackburn, G.J., Brandt, R.S., Moffett, C.A., Paynter, D.E., Pollock, J.E., Whisler, J.S. (1997). Dimensions of learning (3nd ed.). Aurora, Colarado: McRel.
Native American Proverb. CQUniversity e-course, SOSE. Retrieved 15th August 2010 from: http://moodle.cqu.edu.au/course/view.php?id=3630
Niaman, L. (2010). Orchestrating Collaboration at Work. Booksurge publishing.
Queensland Studies Authority, (2006). Attributes of the lifelong learner. Flinders University, Adalaide.
Robinson, K. (2006). Out of our minds: Learning to be creative. Capstone.
Vygostsky, L,S., (1962). Thought and language. Cambridge, MA: MIT Press.
Waterhouse, S. (2003). The power of elearning the past, the present, and the future. Retrieved 5th August, 2010,
from http://ritim.cba.uri.edu/wp2003/pdf_format/Wiley-Encycl-Internet-Diffusion-v12.pdf
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